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Next, you need to tell the editor where it can find your favorite text diff tool in Editor Preferences. If the icon is green, you are already connected, but if it shows up as a red no sign then click on it to enter your server settings. You can tell if your editor is currently connected to source control by the little icon on the top right of the main frame, next to the prompt. Note: SVN binaries were not included in the 4.0 release, check out this thread for more details
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#P4merge unity free
SVN is totally free and there are a number of cloud SVN providers if you don’t want to host your own server. Perforce is what we use internally at Epic, and it is now free for up to 20 users (and 20 workspaces you’ll probably end up using 2 or 3 per human user).
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The editor currently has source control plugins for both Perforce and SVN. You’ll need to store your project in a supported source control system for the built-in tools to work. We’ve got you covered with support for exporting a text version of assets that can be diffed using your preferred tool, as well as a built-in specialized diff tool for Blueprints. However, regular diff tools don’t work very well on binary files like Unreal. So, source control is awesome, and you should be using it! One of the benefits of source control is being able to look at previous versions of files and compare or ‘diff’ them to see how things have changed.
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